This has been a long time coming. Sumur has up to now not really been playable on mobile using the HTML5/WASM version due to difficulties loggin in. I saw the potential solution for this issue in https://godotengine.org/article/godot-web-progress-report-7 a while back where the Godot team had added an experimental version of an on screen keyboard to Godot.
This was for Godot 3.3 and we are now at 3.5 and there is still quite some work to do on this feature. But it does work!. So from today you can play on your tablet or phone (I still havent made an automatic Android or iOS build so that will have to do for now).
I made a small game a while back. I made it in C++, since well, that is how things get done, and all was fine. Until I wanted to change stuff in it and it all just became complicated (my code was a bit of a mess). So I tried out Unity, Unreal and Godot, and in the end settled on using Godot.
So here it is. A small math puzzle I made when thinking of ways to help my daughter with her math.
The game is a bit more complex than it needs to be (implementation wise), but I wanted to test making a networked game. So this game is running in a browser but has a server backend (also written in Godot) that is running on IBM Cloud Engine and that in turn has a database/API written in Django-REST on pythonanywhere. In theory, this should all scale pretty well if that would ever be needed 🙂
If you feel like playing it, just log in with whatever username you want and a password. If the username doesn’t exist a user is created. Else you just get an error so you have to chose another name. Then select a game and play. The highscores are live, so your see how you are doing compared to everyone else that has played.
Note: Since this was written the game has been moved from both IBM Cloud Engine and pythonanywhere.
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